Dev Blog- Colonial Sea Trader- Speed improvements, price list, improved fonts, and more!

I’m amazed at the amount of improvements that I have been able to make after having playtested Colonial Sea Trader. It is a much improved game over where it was only a week ago, thanks to the good feedback that I was able to get, between being put in to the situation of having the game ready to play, playing it, seeing it played, and getting some direct suggestions from people.

Most of the feedback I personally collected was in the forms of bugs. I noticed a lot of things that most players didn’t, like the money could sometimes become negative, the load time was huge, the fonts displayed were wrong, and quite a few other things I noticed by watching people play. These I made some huge improvements on, and I can say that many, if not most, of these issues are addressed!

I already wrote a whole blog article on it, but I’ve improve the loading speed immensely! The load time now is only a few seconds, as you can see from the below game dev vlog.

The other big improvement is the price list, which now allows for selecting items to be prioritized. I also did a few other tweaks to how it looked, and you can see an example below:

For the next week, I’m planning on doing streams both Monday and Tuesday evenings, working on improvements to the selling dialog, some kind of a way to indicate if the good prices are better, some tweaks to the pricing model, and other UI type changes.

Aside from that, the biggest thing I’m going to work on is if I only want to allow moving to cities, and what that might entail. I am increasingly thinking that I will only allow moving to cities and other points of interest, and not just traveling to any point, but I’m not completely sure. At the very least, I will only allow moving to a city if a city is within a few tiles of a city. Let me know what you think!

If you haven’t yet, feel free to like me on Facebook, join my Google Group, subscribe to my Sub Reddit, or follow me on Twitter, where you are likely to get frequent updates! You can also subscribe to the Old Ham Media YouTube Channel, where I post frequent videos showing the progress of gameplay and more! Finally, follow me on Twitch, and help me develop games!

Dev Blog- Colonial Sea Trader- Playtesting at District Arcade, UX improvements!

As I’ve been mentioning for the last month or so, I had the opportunity to present Colonial Sea Trader at a local indie gaming convention, the District Arcade. It was a very interesting experience, and I learned a ton from it! It was quite encouraging to see people play my game, some of them for upwards of 20 minutes, and some of them better then I’ve ever played the game so far!

First of all, a few things that I wish I had done. I particularly wish I had tested more on my demonstration machine. I found a few issues that only showed up on the test machine on the day of the convention themselves which proved to be quite annoying, namely that it was far too slow, and particularly that reloading the game tended to just not work. I’ve started working on those, and I believe with only a little work I was able to identify the cause of the restart crash, but I wish I had done that before!

I learned quite a few things. I brought a notebook, and took two full pages of notes while watching people play the game. I noted areas that people clicked that didn’t do anything, confusing things that people didn’t understand right away, and generally speaking tried to help them to do the right thing. In the end, I managed to find quite a few things, of which I’ve already fixed about 20% of them.

The biggest thing that I noted that people wanted to do was to click the background to dismiss a dialog. The good news is, it now works!

Clicking outside of a dialog now dismisses it

Other items include continuing to improve localization support, fixing the minimap clicking that wasn’t working before, and making signs transparent if the ship is behind them.

Lastly, I fixed the scroll wheel support such that it isn’t as slow as it has been. I personally used other ways to scroll, so that was quite helpful to see.

To end on a positive note, I had at least 4 people who really seemed to like my game who played it, and quite a few others that gave some really good feedback. If you are one of those who played Colonial Sea Trader, I thank you very much!

This week I’m going to continue to tackle the slowness that happens on the start. I found some of the issues, but I’m not there by a long shot. I’m also going to consider adding some controller support, which should allow me to improve things otherwise.

I did two videos this week, one just showing the game play, and another sharing my experience in voice my experience at the District Arcade. Check them out below.

If you haven’t yet, feel free to like me on Facebook, join my Google Group, subscribe to my Sub Reddit, or follow me on Twitter, where you are likely to get frequent updates! You can also subscribe to the Old Ham Media YouTube Channel, where I post frequent videos showing the progress of gameplay and more! Finally, follow me on Twitch, and help me develop games!