Dev Blog- Colonial Sea Trader- Speed improvements, price list, improved fonts, and more!

I’m amazed at the amount of improvements that I have been able to make after having playtested Colonial Sea Trader. It is a much improved game over where it was only a week ago, thanks to the good feedback that I was able to get, between being put in to the situation of having the game ready to play, playing it, seeing it played, and getting some direct suggestions from people.

Most of the feedback I personally collected was in the forms of bugs. I noticed a lot of things that most players didn’t, like the money could sometimes become negative, the load time was huge, the fonts displayed were wrong, and quite a few other things I noticed by watching people play. These I made some huge improvements on, and I can say that many, if not most, of these issues are addressed!

I already wrote a whole blog article on it, but I’ve improve the loading speed immensely! The load time now is only a few seconds, as you can see from the below game dev vlog.

The other big improvement is the price list, which now allows for selecting items to be prioritized. I also did a few other tweaks to how it looked, and you can see an example below:

For the next week, I’m planning on doing streams both Monday and Tuesday evenings, working on improvements to the selling dialog, some kind of a way to indicate if the good prices are better, some tweaks to the pricing model, and other UI type changes.

Aside from that, the biggest thing I’m going to work on is if I only want to allow moving to cities, and what that might entail. I am increasingly thinking that I will only allow moving to cities and other points of interest, and not just traveling to any point, but I’m not completely sure. At the very least, I will only allow moving to a city if a city is within a few tiles of a city. Let me know what you think!

If you haven’t yet, feel free to like me on Facebook, join my Google Group, subscribe to my Sub Reddit, or follow me on Twitter, where you are likely to get frequent updates! You can also subscribe to the Old Ham Media YouTube Channel, where I post frequent videos showing the progress of gameplay and more! Finally, follow me on Twitch, and help me develop games!

Dev Blog- Colonial Sea Trader- Price list, improved land, minimap display, and more!

This has been one of the more productive weeks I’ve had in a while. I had tentatively planned to do Ludum Dare this weekend, not having any inspiration from it, however, I decided to keep working full steam ahead with Colonial Sea Trader. And I managed to do quite a bit.

The first order of business was fixing the ugly looking square box from last week. I determined the cause of the problem was the resolution with which I was drawing the box. I set the resolution to be constant. In addition, I now only redraw the box when resizing, otherwise I just shift the texture coordinates, which allows the game to run faster. Redrawing the minimap was actually one of the longer tasks done each turn, so speeding that up helps quite a bit!

The eagle eyed among you will notice two additional changes in the above image from previous weeks. The first is that the land looks quite a bit different. While debugging the minimap, I discovered the textures weren’t being applied correctly. In the process of fixing this, I discovered a number of other issues, the most notable was that the game didn’t look the same in the compiled version as the editor. To solve this, I first determined that it was the frequency of the bitmasking operations that was the issue. In the process of discovering this, I turned the frequency way up, and I found this version, which I quite like. Let me know what you think!

The other change is that there is another button working in the bottom left hand corner. That is the price list dialog. Here is what it looks like in action:

Note that you can sort by any of the columns. I’m going to work on prettying up a few remaining issues with this, but overall, I’m quite content.

I did another video, which you can see a bit more gameplay. Take a look at it below.

On tap for this week is fixing a few remaining bugs observed in the price list. Assuming all of those go as planned, I next plan to start working on price rumors, where when you visit a port, you will get an idea of what the price of goods will be for other nearby ports, and possibly even exotic ports.

If you haven’t yet, feel free to like me on Facebook, join my Google Group, subscribe to my Sub Reddit, or follow me on Twitter, where you are likely to get frequent updates! You can also subscribe to the Old Ham Media YouTube Channel, where I post frequent videos showing the progress of gameplay and more!