Dev Blog- Colonial Sea Trader- Defining missions

One of the things that has been on my list of planning improvements for a while is the missions system. Right now the system I have is very much tossed together, including stuff like hard coded mission types, no conditions upon which a contract is cancelled, etc.

As mentioned last week, I’m working on giving a status of the ship. The next thing after goods on my list was to show the missions in progress. That actually is proving more difficult than I would have suspected, primarily because I’m wanting to include different kinds of mission parameters that I actually don’t show in the dialog. So I’ve decided that I’m going to work on revamping the mission system.

The mission system will most likely have conditions for on success, on failure, and on accept changes that can happen. I have an existing conditions system which I believe I can adapt to working with this new system.

I hope to start working on this new system in earnest over the next few weeks. Hopefully I will have something nice to show by the time this is all done!

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