This week has been quite busy, and quite productive. The most noticeable thing is that instead of assigning numbers, each port now has a name. I’ve also done quite a bit to make that name more visible, as you can see below:
These names are not final, but quite likely many of them will remain. I intend to have the names come randomly from a list of historical ports throughout the world in the key time frame that I’m working through, namely the colonial period of time.
I’ve also added a number of types of holds, and have types of holds selected for each. Here’s the names of each of the types of holds. The artwork is far from final, but I’m trying to get at least a sense of what I want, and this is definitely helping in that department. I suspect I won’t change it much if at all until the game has progressed a bit further.
All of the dialogs were given a careful scrubbing, and while they aren’t perfect, I feel they are an improvement over what was there previously. Here is an example of just one of these improve dialogs:
Last, but not least, I’ve been giving some thought to the name of the game. I haven’t decided on it firmly, but the name I’m working with now is “The Crow’s Nest”. What do you think? I’d love to hear other ideas that you might have!