Sea Trading Game- New Compartments, improve UI, new artwork, and possibly a name!

This week has been quite busy, and quite productive. The most noticeable thing is that instead of assigning numbers, each port now has a name. I’ve also done quite a bit to make that name more visible, as you can see below:

These names are not final, but quite likely many of them will remain. I intend to have the names come randomly from a list of historical ports throughout the world in the key time frame that I’m working through, namely the colonial period of time.

I’ve also added a number of types of holds, and have types of holds selected for each. Here’s the names of each of the types of holds. The artwork is far from final, but I’m trying to get at least a sense of what I want, and this is definitely helping in that department. I suspect I won’t change it much if at all until the game has progressed a bit further.

All of the dialogs were given a careful scrubbing, and while they aren’t perfect, I feel they are an improvement over what was there previously. Here is an example of just one of these improve dialogs:

Last, but not least, I’ve been giving some thought to the name of the game. I haven’t decided on it firmly, but the name I’m working with now is “The Crow’s Nest”. What do you think? I’d love to hear other ideas that you might have!

Sea Trading Game- Ease of trading, new hold types, hold system easier to manage.

This week has brought a number of changes, focused on making trading easier. For starters, I’ve decided that there needed to be a better way to find the cities to deliver goods. I decided for now I’m going to highlight the cities all the time, instead of the occasional blinking that would happen for the tutorial phase of the game. I also made that clue more obvious.

The ship has a mission to go to 14, which is clearly highlighted

Other areas include finishing the hold system. I now feel that it is much better, and more intuitive than before. Note that for now, stability doesn’t do anything, but it will at a future date. This new system seems more intuitive than the previous system of adding/removing walls.

As you might notice, there are a few new types of holds in the above diagram. While they aren’t fully implemented, I have created a different type of cabin, with hammocks, as was commonly used. I’ve also created a smuggling compartment, complete with a trapdoor. I’m considering a few additional types of holds as well, likely including a galley and a safe room.

Next on my list is to continue to work on the new types of holds, and polish a number of small UI type bugs that I have seen, hopefully improving that system considerably. Passengers, for instance, aren’t quite where I want them to be yet. Then I plan to start some of the more interesting tasks, including storing supplies on the ship, that slowly are consumed. Then I will work on having more of a feel for the crew, which I know I want to have be a part of the game, but I haven’t decided yet how I plan on that. I’m also going to work more on the task of naming the game, and maybe a few other tasks. Not there yet, but it is most definitely coming along.

Version 1.6 of Ham Finder

It’s been a while since I’ve done an update on Ham Finder here, let me give you some basic. First of all, the app is doing great, thanks to all of you who have already downloaded it! There have been over 1000 downloads, which makes this competing for my most popular app of all time, and already I can tell you there’s more actual users of Ham Finder than any other app I’ve developed. You guys rock!

Some features that have been released, in versions 1.3 to 1.5, include some call sign help, frequency monitoring, improved logbook, tablet versions, and in general I’m working towards ADIF exporting.

Version 1.6 will include the following:

1. Users can now specify their location, useful for those devices without a GPS.
2. Working on putting things on the map to indicate where you have been.
3. Improvements in how frequency is managed.

The next big version, I am excited to announce, will contain ADIF support! I should be able to export the log to ADIF format, and I’ll work on other fun stuff as well!

Bottom line, the app’s coming great, and I owe it all to my awesome audience! Thanks, and keep letting me know what you want!

Hamfinder 1.2 released!

I’ve recently done yet another significant upgrade to Ham Finder, and I thought I’d let you all in as to what’s changed with the latest version, and give you a sneak peak as to what will be changing soon.

The biggest difference with the newest build is that I’ve started to work on the Log Book to make it more user friendly. It still has some work to be done, but it’s definitely a step in the right direction compared to what it used to be.  The input dialog is still the same, just the user’s call sign, frequency you made the contact, and a field for what you entered. Now compared to previous versions, you can actually see all of the fields entered. Also, there is now a tab selection mode, which will easily allow you to switch between the location and logbook, and any future mode which may exist.

Future versions will continue to improve on this. One of the features I’m working on right now will allow for user customization, including selecting which columns will appear, and in which order. In addition, the app will be better formatted for Tablets, as things are right now, it looks poor on a 7 inch tablet, and even worse on a 10 inch tablet. There was a major redesign in the code to allow for making a tablet version of the app easier.

Ham Finder 1.1 release!

I am excited to announce the release of Ham Finder 1.1. There’s a lot of goodies in this new build, and I hope you’ll find them as useful as I have!

The biggest new feature is the ability to buy add on products. For right now, there are just two available products, but I hope to have many of them available soon. The two ones now are a general upgrade to remove ads, and a complete offline database of all US counties. With the offline database, you can figure out what county you are in even without an internet connection!

There are also a lot of little features in this build, like improved Holo support, better popups, cleaner displays, and overall better performance. I really hope this will make an improvement in the lives of those who purchase it!

Ham Finder 1.0 release!

For the last few months, I’ve been working on a project, which I just released to the world today. I haven’t wanted to say much about it until I managed to get it released, but as it’s now out there, I figured I’d let it go!

The project is named Ham Finder. Essentially, it’s aim is to be the ultimate tool to assist the mobile amateur radio operator. I have a whole bunch of things planned for it, but the tool itself is simple, and for the moment, focused on the US. That isn’t to say that it won’t work outside of the US, but functionality will be somewhat limited outside of the US for now.

Here’s an example output of the tool. For the purpose of testing this, I spoofed the location to the White House. It shows the lat/long, grid square, county, and more.

For another example, see this view from Arlington. Note that it also gives the DXCC, the prefix (K4), and other relevant information.

For the future, as mentioned, I have quite a few planned upgrades. There isn’t a whole lot that I’ll commit to at this moment, but I will promise that shortly the capability will exist to get the data offline, and remove ads, for a small price. In addition, I’m hoping to improve the logging system considerable, and export to ADIF, and possible other formats as well.

If you could be kind and give me feedback on this app, I’d love to hear from you! I really am hoping to make this an awesome program, and I appreciate all of the help in knowing where to take it!