Dev Blog- Colonial Sea Trader- Ship Info

It isn’t well supported now, but right now I have a number of ship types, each of which can have several configurations. It isn’t well supported at the moment, you can only upgrade the configuration if your ship is completely empty, which is very rare, but I will be adding more capabilities for this in the short term future.

In support of this, and continuing with the theme of configuring your ship, I’ve added this kind of information to the ship display.

This includes the model, configuration, and the number of hold units which are contained there, which should give good reference. Note that I also fixed the display so it shows the number of barrels of food/water used, and not just the total units.

Next up is a bit showing the status of the crew. It will show how happy they are, how long they can survive on their present rations, money, etc, and overall give some good information. That will be the top right panel. The bottom right will be the missions display, which as I previously mentioned is put on hold until I have rethought how I am storing the missions.

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Dev Blog- Colonial Sea Trader- Giving information about the ship!

One of the biggest issues I noticed at the District Arcade was that there is no status of what is actually on the ship. I’ve been thinking a bit about how to display that information, and I’ve started on an early prototype. Here’s what I have so far:

There is still more to come. In the end, each of the 4 boxes will have some kind of information. I might well change things around, but… It’s a start!

Aside from that, I’m starting to think about how to have a real world map in game. I’m likely going to set up an import map, similar to the exported map I have earlier. If I get a chance, I’ll work on the map import sometime this week.

If you haven’t yet, feel free to like me on Facebook, join my Google Group, subscribe to my Sub Reddit, or follow me on Twitter, where you are likely to get frequent updates! You can also subscribe to the Old Ham Media YouTube Channel, where I post frequent videos showing the progress of gameplay and more! Finally, follow me on Twitch, and help me develop games!

Dev Blog- Sea Trading Game- Continuing goods editor, setting up more menus, doing “homework”.

This is another week of lots of behind the scenes changes, although there are a few things that are a bit more visible as well. The main thing that I’ve been doing is setting up the UI to be ready for a few new menus that I’m adding, including price lists, although I haven’t actually made said menus yet.

The items added were the 4 buttons on the left, of which one of them was the existing level goals button. One that particularly gave me troubles was the price lists button. I didn’t like the original one very much, and someone had the suggestion, why not just use the currency icon? I decided, sure, why not?

Well, while doing so, I decided I didn’t like my current currency icon, and have been struggling to find a new one. In doing so, I learned a lot about Unicode support and Emojis. I selected a set of Emojis that were interesting, and added them as supported characters in my fonts. I have been using TextMesh Pro for my game’s text, which made that interesting. I had to pick a set of Unicode characters that I wanted to include. Of these, not all were supported, but I am considering including the following in some ways, which I haven’t fully determined yet. These are ♁♂☜☝☞☟☠☡☢☣☤☥☦☧☨☩☪☫☬☭☮☯☸☹☺☻☼☽☾☀☁☂☃☄★☆🌣🌞⛅🌤🌥🌦🌧🌨🌩🌪⛈🌬🌫☁⛆🌢☂☔🌂⛱❄❅❆🎐☃⛄⛇⚿🔑🔏🔐🔒🔓⚓⛵🚣💎🔪🕭🕯🕰⚙⛭⛮⛏⛓🔨🔧🔩💍📕📖📗📘📙📚📜💹📈📉📊🗠💰💱💸¤¤❄❅❆✨❇❈⛪⛩🕌🕍🕋🛐🌐🌰🌱🌽🌾🌿🍀🍁🍂🍃🌵🌲🌳🌴🐴🦄🐮🐷🐪🦏🐘🐂🐃🐄🐎🦌🐐🐏🐑🐖🐇⚖⚔™✉⛺⛵. Text Mesh Pro doesn’t support color fonts so far as I can tell, which really limited the characters that I can find.

Beyond that, I’ve been continuing work on my editor. It’s still very much a viewer, but here is what I have so far!

It’s probably never going to be a pretty dialog, but it should do what is intended, or so I hope.

Lastly, I finally did what I’ve been needing to do for some time, I played the classic game “Pirates!” for “homework”. It was quite interesting to see how that game plays, and while it is to at least some extent different, the trading and feel of the game are similar to what I’m hoping to achieve, albeit with less story and piracy. One key thing that I’m going to add as a result is a journal of your various major events, which should be coming soon.

Goals for the next week include getting the editor to view everything, including loading any arbitrary files, hopefully adding new goods, and adding some of the UI elements, most likely a “Quit”, and possibly other related things.

If you haven’t yet, feel free to like me on Facebook, join my Google Group, subscribe to my Sub Reddit, or follow me on Twitter, where you are likely to get frequent updates!

Android Privacy Policy for my apps

This blog post will serve as my privacy policy.

I do not store any personal data, with the exception of grid squares for those who report location issues with Ham Finder. I will provide your location to the various APIs that I use to determine your location.

I do use a unique id for each phone to ensure that a token is unique to a given device. This is stored via a complex system of hashing, which will not allow me to identify any devices. That token is only stored on the local device, and is not sent anywhere.

What things are purchased with my Amazon Affiliate Link

I have an Amazon Affiliate link. Most of the links are for specific products, however, people end up buying all kinds of stuff using this link. This is a list of some of the more interesting things that people have bought so far this year using my affiliate link. This is a small collection of the things that have been purchased, still, they are among the more interesting ones. Note that if you don’t see the images below, you might have an ad blocker enabled, you might want to disable it for this post.

 

Thanks to everyone who has helped support this site by using my affiliate links, no matter what odd things you purchase. You guys are awesome!

In case for some reason you can’t see the images, here’s the text list.