This week, as I suspected before, was a bit slower than I would have hoped for. As I mentioned at the end of last week, I made a trip to see the total solar eclipse (More later), which took much of my game development time for the week. Still, I was able to make quite a few changes that are smallish, but quite important. I do also have a bit of exciting news to share with you all!
The only visible change was adding a bit more decoration to the journal, as seen below. There may or may not be a subtle Easter Egg included, I give full credit to anyone who can spot it;-) Likely I will add similar tributes to others who have helped me to make this game possible, it’s been quite fun to do so.
As with previous weeks, I’ve been localizing more text. Most of this week’s changes were relating to goods, I now have most of them localized.
The biggest gameplay change this week was I lowered the time to move by a factor of two. It seems to make a huge difference in gameplay! I’m hoping to continue to do exploration in this field to improve the gameplay further! Particularly with some news that will come later on;-)
As mentioned previously, I made a trip to see the total solar eclipse in the US last week. It was really amazing, I recommend that anyone who can takes the opportunity to see one! One of the stories I heard while I was there was one that I had heard before, that of Columbus using knowledge of a lunar eclipse to impress the natives, getting them to do what he wanted to do. It made me think about how I could use this in Colonial Sea Trader. I think I’ve decided that some random events will occur that include eclipses, and will have some kind of an effect, which I’m still trying to work out. It should be quite interesting.
And lastly, for the exciting news! I have been invited to present Colonial Sea Trader at the IGDA DC’s District Arcade this year, on September 16th at Bravo Bravo in Washington D.C. If you are in the area, stop in and say hi, I’ll let you test out the game and give you a chance to provide some very direct feedback.
With the upcoming public demonstration of Colonial Sea Trader, I’m going to concentrate on getting as many updates to improve the gameplay as possible. The first was making things run smoother. The next changes will probably ensure that I have a reasonable distribution of land types, and thus good types. Stay tuned for more!
Lastly, I did post a short development vlog this week, check it out below.
If you haven’t yet, feel free to like me on Facebook, join my Google Group, subscribe to my Sub Reddit, or follow me on Twitter, where you are likely to get frequent updates! You can also subscribe to the Old Ham Media YouTube Channel, where I post frequent videos showing the progress of gameplay and more!